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It is
rather interesting to pick up a non-fiction book after having read so many
fiction ones. You kind of expect the writing to be a certain way, though in my
experience, writing for non-fiction material can be just as captivating as
fiction material; case and point, Game
Over.
I believe I heard about this book
on a message board and the second I saw that something like it existed, I had
to have it.
What Game Over is, is a detailed history of the Nintendo Company, but in
many ways it is also a history of video games themselves. They take us through
the humble beginnings of video games in special arcade buildings to the
inevitable market crash, then back up to the dominant force it is today, or was
a few years back (this book only covers up to the Nintendo 64 era).
When I first picked up this book, I
knew very little about the video game industry aside from the fact that I loved
video games, but through the reading of this, I have pretty much learned all
the major events that took place.
The book starts with a little
introduction of what has made Nintendo as famous as it is, then it quickly
shifts gears into the company’s humble beginnings as a playing card
manufacturer. It was through the efforts of Hiroshi Yamauchi, the former
president of Nintendo that this company sky rocketed to the most well known
video game company in the world.
Like I said, though, this also gives
a great view of games outside of Nintendo. We see the rise and fall of Atari
and how Nintendo’s own NES system saved the console industry from certain
death. We see the rise of Sega’s own blue hedgehog and with it Nintendo’s first
real competition. And even up to the creation of the PlayStation. Many people
may not know this, but the PlayStation was originally meant to be an add-on to
the Super Nintendo Entertainment System. It was only switched to a stand alone
console after Nintendo metaphorically stabbed Sony in the back by making a deal
with Magnavox. So PlayStation fans actually owe their gratitude to Nintendo’s
mistakes. Not something Nintendo should be proud of, but an interesting fact
none the less.
I thoroughly enjoyed this book. It
is written in a way that is very similar to a fiction book, and the facts flow
seamlessly into your head. I found myself routing for Nintendo to succeed in
the industry and in a large number of court battles, even though I pretty much
already knew the outcome.
The
downside is somewhat near the ending. When a lot of these court battles take
the center stage. They are interesting, but after you read one, you pretty much
read them all. I also want to point out that in the Press Start to Continue version (the original was simply titled Game Over) the chapters by Andy Eddy are
completely pointless. By the time I reached his chapters I just didn’t care
anymore.
What I
would really like to see are new chapters added by the original author, David
Sheff, detailing the newest round of home consoles. But I guess that is just
Wishful Thinking.
I
definitely recommend this book to any fan of Nintendo, or video games in
general. It is a great way to learn the history of video games with a seamless
and entertaining writing style.
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